About Me

Michael Zucchi

 B.E. (Comp. Sys. Eng.)

  also known as Zed
  to his mates & enemies!

notzed at gmail >
fosstodon.org/@notzed >

Tags

android (44)
beagle (63)
biographical (104)
blogz (9)
business (1)
code (77)
compilerz (1)
cooking (31)
dez (7)
dusk (31)
esp32 (4)
extensionz (1)
ffts (3)
forth (3)
free software (4)
games (32)
gloat (2)
globalisation (1)
gnu (4)
graphics (16)
gsoc (4)
hacking (459)
haiku (2)
horticulture (10)
house (23)
hsa (6)
humour (7)
imagez (28)
java (231)
java ee (3)
javafx (49)
jjmpeg (81)
junk (3)
kobo (15)
libeze (7)
linux (5)
mediaz (27)
ml (15)
nativez (10)
opencl (120)
os (17)
panamaz (5)
parallella (97)
pdfz (8)
philosophy (26)
picfx (2)
players (1)
playerz (2)
politics (7)
ps3 (12)
puppybits (17)
rants (137)
readerz (8)
rez (1)
socles (36)
termz (3)
videoz (6)
vulkan (3)
wanki (3)
workshop (3)
zcl (4)
zedzone (26)
Thursday, 04 June 2009, 05:32

Argh.

I've been umming and aahing about working on a ps3 version of the kernel, because although there is plenty of other stuff to do, i've gotten to the point i'd like to have a framebuffer to work in. And since VGA hardware is such a pita to work with ... maybe the ps3 is the go.

So I did a lot of reading and digging, about powerpc64 hardware (hmm, this is really a mainframe chip, not a game console one!), hypervisor calls (so little documentation), instruction sets, etc etc. Hmm, a lot of work, but it seemed like a good challenge.

But then I thought i'd look at extracting a vga driver from some library - i looked at svgalib only because it had the least dependencies. I thought maybe I could get something going just to get started, or at least evaluate the size of the task. And after wasting a couple of days and very late nights on this ... I finally (re)discovered bochs and qemu had their own framebuffer device which was trivial to setup (I had seen the page a couple of weeks ago and 'noting it for later' promptly forgot it). Ho hum, what a total waste of time that was then. I still need a real driver if i want to get something up on real hardware, but it isn't exactly a priority right now.

So given I now have a framebuffer to work with I might postpone the ps3 stuff. I'm still mulling over an ARM based stuff too, so maybe I will look at that next instead - i imagine it will be somewhat simpler, and I can use qemu for that too.

Now I have a framebuffer ... what to do with it. OpenVG looks interesting, I might start there.

Tagged hacking, os.
Butt stroking and other stuff | Cells and ratty rodents
Copyright (C) 2019 Michael Zucchi, All Rights Reserved. Powered by gcc & me!