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Michael Zucchi

 B.E. (Comp. Sys. Eng.)

  also known as Zed
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Thursday, 28 August 2014, 03:14

some notes

Some waking up thoughts to jot down for later. It's too nice to be inside today. I have stuff I should be doing but i'm a little immobile due to hurting my foot again so I might just sit in the sun drinking. I thought it was better and over-tested it last weekend - and I wasn't even drinking :(. I can get around ok - it just doesn't heal at all if i don't rest it enough.

I had some further thoughts on the results of yesterday; even though it's half the speed of the line renderer considering the complexity of the interactions and the forced requirement of an additional read/write cycle across another core for each fragment - it's probably actually fairly good. The main bottleneck seems to be the mismatch of rasterisation to fragment rendering time which has nothing to do with the architecture - but the fragment shaders are only trivial 3-term colour interpolations and if they were more complex then shifting the rasterisation to another core would leave more time for them to execute. So I will still hook it up to the gl frontend to test it and other backends which can use the same or similar controller setup.

Although I think due to the possibility of other highly optimised special cases a combined implementation will still be the ultimate target.

Tagged hacking, parallella.
egpu mk ii part 2 | egpu mk ii.5
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