About Me

Michael Zucchi

 B.E. (Comp. Sys. Eng.)

  also known as Zed
  to his mates & enemies!

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Thursday, 04 September 2014, 13:42

ezegpu stuff

Did a bit more playing around on the ezegpu. I think i've hit another dead-end in performance although I guess I got somewhere reasonable with it.

Although there are some other things I haven't gotten to yet i've pretty much convinced myself this design is a dead-end now mostly due to the overhead of fragment transfer and poor system utilisation.

First I will put the rasterisers and fragment shaders back together again: splitting them didn't save nearly as much memory as I'd hoped and made it too difficult to fully utilise the flops due to the work imbalance and the transfer overheads. I'm not sure yet on the controller. I could keep the single controller and gang-schedule groups of 2/3/4 cores from the primitive input - i think some sort of multiplier is necessary here for bandwidth. Or I could use 3 or 4 of the first column of cores for this purpose since they all have fair access to the external ram.

Tagged code, hacking, parallella.
"Sentinel Saves Single Cycle Shocker!" | simplex noise, less memory
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