About Me

Michael Zucchi

 B.E. (Comp. Sys. Eng.)

  also known as Zed
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Monday, 13 February 2012, 04:10

PDFZ searching

So after finding and fixing the bug in my outline binding - a very stupid paste-o - I added a table of content navigator to PDFReader, and then I had a look at search.

Which ... I managed to get working, at least as a start:

As can be seen, it's a little flaky - mupdf is adding spaces here and there in the recovered text, and i'm not sure i'm processing the EOL marker properly (and possibly I have a bug in the search trie code too). But as I said - it's a start.

I decided to use a Trie for the search (Aho-Corasick algorithm) - because I know it's an efficient algorithm, and because I know there was a good implementation in evolution. So I grabbed an old copy from the GPL sources and modified it to work on the mupdf fz_text_span code. Thanks Jeff ;-) Basically it's a state machine that can match multiple (possibly overlapping) words whilst only ever advancing the search stream one character at a time.

I tried to copy the emacs mode of searching to some extent:

I put some code in there to abort the search if the page is changed while it's still searching (because I hooked the search into the page loader/renderer), but on the documents i've tried it on it's been so fast I haven't been able to test it ...

This is one of the first times I used JNI to create complex Java objects from C - the array of results for a given page. It turns out it's fairly clean and simple to do.

I guess the next thing is to see if i can integrate the search functionality into ReaderZ. Time to write one of those horrible on-screen keyboards I guess ...

But for now ... the weather's way too nice to be inside, so I think it's off to the garden, beer in hand ...

Tagged hacking, java, mediaz, pdfz.
Sunday, 12 February 2012, 10:11

PDFZ stuff

Amongst other hacking, I poked around with PDFZ a bit today:

Update: I got in touch with the mupdf devs, and I found out the next release is targeted by the end of the month; this will be a good opportunity to sync up with the api whilst the project is still fresh in my mind.

Tagged hacking, java, mediaz, pdfz.
Friday, 10 February 2012, 23:18

Blah, ffmpeg changes and pain.

Sigh. I was looking at moving jjmpeg to ffmpeg 0.10, and along the way remove the use of deprecated APIs.

But there's a lot of pain involved here:

  1. There's quite a lot of deprecated stuff - Well what can you do eh?
  2. Custom streams are completely deprecated with no public API to replace them. That means AVIOStream will have to be thrown away and at best you're left with using pipes or sockets.
  3. Some arguments are now arrays. This is a lot more of a head-fuck than you'd imagine and will require messy and inefficient code to marshal values around.
  4. Some constructors now take in-out parameters as the object pointer. This requires a new constructor mechanism and frobbing around.
  5. Some arguments are also in-out parameters. Hello CORBA style holder arguments, or some other mechanism (the Holder type seems the easiest though) and a lot of fuffing about with jni callbacks to access them. Also, this cannot be inferred from the prototype alone, so I also need to expand the generator for that.

The last 3 not being in libav* was one of the reasons I tackled jjmpeg in the first place, it was a nice clean api using fairly consistent conventions. This made it quite simple to bind.

Tagged hacking, java, jjmpeg.
Thursday, 09 February 2012, 21:28

Tuning ...

Had a poke at some performance tuning of jjmpeg.

I took 2 videos:

PAL
A PAL DVD, half hour show.
1080p
A half hour show recorded directly with a DVB-T receiver. 1440x1080p, ~30fps, 10MB/s.

I then used JJMediaReader to scan the files and decode the video frames to their native format. I then took this frame and converted it to an RGB format using one of the tests below.

ByteBuffer
Code uses libswscale to write to an avcodec allocated frame in BGR24 format. The frame is not accessed from Java: this is the baseline performance of using a ByteBuffer, and it could be the end point if then passing the data to JOGL or JOCL.
ByteBuffer to Array
Perform the above, then use nio to copy the content to a Java byte array.
IntBuffer
Code uses libswscale to write to an avallocated frame in ABGR format. Similar to the first test, but a baseline for ABGR conversion.
IntBuffer to Array
Perform the above, then use nio to copy the content to a Java int array.
int array
Use JNI function GetPrimitiveArrayCritical, form a dummy image that points to it, and write to it directly using libswscale to ABGR format. This gives the Java end an integer array to work with directly.

In all cases the GC load was zero for reading all frames (i.e. no per-frame objects were allocated). I'm using JDK 1.7. The machine is an intel i7x980. I'm using a fairly old build of ffmpeg (version 52 of libavcodec/libavformat).

The timing results (in seconds):

Test \ Video          PAL    1440x1080p

ByteBuffer            81.5   237
ByteBuffer to byte[]  86.0   279

IntBuffer             81.3   242
IntBuffer to int[]    86     297
int[]                 81.9   242

Discussion

So ... using GetPrimitiveArrayCritical is the same speed as using a Direct ByteBuffer - but the data is faster to then access from Java as it can just be indexed.

Using RGB and ByteBuffer's is a bit quicker than using RGBA. Apart from the differences down to libswscale there seems some overhead using an IntBuffer (derived from a ByteBuffer) to write to an Int array.

Using RGB is marginally quicker than using RGBA - although that's mostly down to libswscale, and for my build nothing is accelerated. When I move to ffmpeg 0.10 I will re-check the default formats i'm using are the quick(?) ones.

When using a direct buffer and then copying the whole array to a corresponding java array, the overhead is fairly small until the video size increases to HD resolutions. At 23% for 1440x1080xABGR, it is approaching a significant amount: but this application does nothing with the data. Any processing performed will reduce this quickly. At PAL resolution it's only about 5%.

Conclusions

For modern desktop hardware, it probably doesn't really matter: the machine is fast enough that a redundant copy isn't much overhead, even at HD resolution.

Possibly of more interest is how the rest of the pipeline copes. Obviously with JOGL or JOCL the work is already done when using ByteBuffers, or ideally you'd process the YUV data yourself. I'm not sure about Java2D though, from a previous post there's a suggestion integer BufferedImage is the fastest.

However there are possibly cases where it would be beneficial and for Java image processing it is probably easier to use anyway: so I will add this new interface to jjmpeg after confirming it actually works.

I also found a bug in AVPlane where I wasn't setting the JNI-allocated ByteBuffer to native byte order. This made a big difference to the IntBuffer to int[] version (well 44% over no array copy in PAL), but wouldn't have been hit with my existing code.

Tagged hacking, jjmpeg.
Thursday, 09 February 2012, 15:14

Sleep n Whinge

ugh, what a crappy day. I hit the grog a bit hard last night (sister dropped by for a couple of hours on her way to the airport), and subsequently had very little sleep; and the neighbours decided today was a good day to re-start the work on the extensions next door. Had a nap about 5, at least until some dodgey scam out of India rang up about 7:30. Blah.

But I played a bit with some code during the day. I poked around with my slideshow creator, working on some more transition wipes - worked out a 'clock' transition which seemed to take much longer than it should have (for lack of inspiration I'm looking at the SMIL stuff for ideas). I was going to write a very simple front-end gui for it, but just didn't have the motivation for that today.

Then I got totally side-tracked with some other stuff: I noticed javafx builds are finally available for gnu/linux, looking at the swingx demo (there's a couple of things that look interesting), the image filters it uses. Mr Huxtable also has an interesting article about BufferedImage stuff (which i'm sure i've read before but must have forgotten about): and that got me thinking about changing the way jjmpeg's helpers work with images as it uses 3BYTE_BGR types and direct DataBuffer access.. And that got me thinking about JNIEnv.GetPrimitiveArrayCritical (to avoid 2 copies), and well by this time I was too hung-over and tired to do anything useful.

I also noticed the neighbours were building a really big verandah which will block most of the direct light into my bathroom, and they over-cut a bit of a tree that hangs over the boundary. And I got a letter from my insurance company whining about an over-charge they shouldn't have been making in the first place. All all that together with the severe lack of sleep, put me in a terrible mood and made me feel really rather miserable. And now it's 3am and they'll be at it at 7am again next to my bedroom window so tomorrow probably wont be much better ...

Update: Oh fun, 7:25am, shit radio station was bad enough, now it's with the jack-hammer.

Wednesday, 08 February 2012, 04:22

VideoZ

I had a go at writing a simple 'media mixer' today. So far it's only video, but i'm already thinking about how to do the sound (hence some work on JOAL yesterday, I'm planning on using OpenAL-Soft to do the mixing, which gives me '3d sound' for free as well). Sound is a bit more difficult than video ...

As output it generates an encoded video file; using jjmpeg of course.

With a small amount of code i've got a slideshow generator, together with affine transforms, opacity, and video or still pictures. I'm just using Java2D for all the rendering: so the compositor is fairly slow, but it's workable.

But, the biggest part of any real application such as this is the user interface for setting up the animation parameters ...

Tagged hacking, java, jjmpeg, videoz.
Tuesday, 07 February 2012, 01:44

Paged layout, busy dot.

After poking around at jjmpeg a bit this morning, I played a bit more with ReaderZ. First I added an animated 'busy' icon for when the reader is busy, and moved the epub html loader to another thread so it animates. It's ugly, but it works. I simplified the use of the event manager as well.

Then I redesigned the BlockLayout code in CSZ so that I could sub-class it to create a paged media layout. It isn't 'conformant' by any stretch, and has a bug with tall images, but at least it forces lines to align to a new page once they've overflowed the viewport.

During this I realised I probably wont be able to get away with a single-pass for the layout. e.g. if you have an auto-sized box, it's size depends on things like the size of floats and the lineboxes inside of it. But you have to lay these all out before you can determine what it is, and then must lay them out again afterwards once you've determined the real size you're working with (also required for things like text-align). I might have to lay out individual words instead so then the second layout can be fast as well as letting the layout be handled separately from the text object.

Tagged hacking, java, mediaz, readerz.
Monday, 06 February 2012, 03:08

jjmpeg transcoding

Well I had a go at transcoding using jjmpeg. I added the binding required to get it to work and added a new JJMediaWriter class to handle some of the details.

It doesn't work very well - many formats just crash. But at least avi with a few formats works. I presume i have some problems with the buffer sizes or some-such.

Update: A misunderstanding of the JNI api means I was getting a ByteBuffer pointing to 0, rather than a null ByteBuffer. I've fixed that up and now the transcode demo works a bit better. I'm still not flushing the decoders on close, so it isn't complete yet.

Sources:

Tagged hacking, java, jjmpeg.
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